The Architect of Play: Game Design as a Catalyst for K-8 Learning
Wednesday, 11:00 AM EDT for 1 hr JW: 101

Game ID:
TRD26ND302115
Gaming Group
/ Company:
Short Description:
Move beyond play: use the engineering process and game design to teach K-8 systems thinking. This session offers a roadmap for turning students into innovative creative engineers.
Long Description:
From Players to Architects: Shift student mindsets toward Systems Thinking by deconstructing rules and constraints to view complex challenges as solvable systems. The Iterative Engineering Cycle: Implement a "Design-Test-Refine" workflow. This loop uses playtesting to normalize failure, encourage risk-taking, and build a growth mindset. Interdisciplinary Connective Tissue: Synthesize core subjects into a single project: Mathematics: Probability, variables, and logical balancing. Literacy: Narrative structure, technical writing, and world-building. SEL & UX: Fostering empathy through user experience and collaborative testing. Metacognitive Reflection: Integrate consistent reflection cycles to ensure students remain conscious of their own problem-solving strategies.
Program:
Demo Event:
No
Minimum Players:
1
Maximum Players:
40
Minimum Age:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Required:
None
Start Date & Time:
Duration:
1 hr
End Date & Time:
Wednesday, 12:00 PM EDT
Location:
GM(s):
Jonathan Segerstrom, Amanda Segerstom
Web Address
for more information:
Email Address
for more information:
Tournament:
No, this is not a tournament.
Cost:
$0.00
Ticketing Method:
Electronic