Spirits in the Mine
Thursday, 2:00 PM EDT for 4 hr JW: 310: 1

Game ID:
RPG26ND304841
Gaming Group
/ Company:
Short Description:
The 1880s Wild West frontier town of Shade Gulch is plagued by a cursed gold mine unleashing magic. Can you lift the curse before the town is destroyed?
Long Description:
The former preacher turned outlaw, Ezekiel Crowe, robbed and murdered a local shaman, believing he had magic that would grant him riches. Ezekiel took over the local mine, in the hopes of gaining untold wealth, but in doing so he unleashed a force that has been trapped for centuries. Ever since then, weird and deadly events have been occurring around the mine. The mine owner has hired your posse to go in and remove Mr Crowe and hopefully lift the curse. This adventure is an Introduction to GURPS (the Generic Universal Role Playing System). The rules will be taught to you in stages, no experience necessary. This game is part of the Nick and Nose (and friends!) World Tour which brings fast, welcoming GURPS games to the table wherever we roll (3d6!) We’re dedicated to great play and may accept 1–2 walk-ups if space allows.
Program:
Demo Event:
No
Game System:
Rules Edition:
4th
Minimum Players:
3
Maximum Players:
6
Minimum Age:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Required:
None
Start Date & Time:
Duration:
4 hr
End Date & Time:
Thursday, 6:00 PM EDT
Location:
GM(s):
Chris Normand, Nick & Nose World Tour
Web Address
for more information:
Email Address
for more information:
Tournament:
No, this is not a tournament.
Cost:
$4.00
Ticketing Method:
Electronic