Connecting with Publishers: Getting Your Foot in the Door, Not in Your Mouth
Wednesday, 4:00 PM EDT for 1 hr Marriott: Marriott Ballroom 4

Game ID:
TRD26ND327353
Gaming Group
/ Company:
Short Description:
Elizabeth Hargrave interviews publishers about how to make the best possible impression in the pitching and negotiation process, and build lasting relationships along the way.
Long Description:
Questions the panel will touch on include: How can I improve my chances of getting my game in front of a publisher? If they agree to look at my game, how can I make the best impression? What can I do to build from a single pitch into an ongoing relationship? Once a publisher is considering my game, how should I handle myself? Where's the balance between nudging and annoying? If I'm lucky enough to get an offer, how much can I negotiate on contract terms? ** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **
Program:
Game Design Academy
Demo Event:
No
Minimum Players:
1
Maximum Players:
60
Minimum Age:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Required:
None
Start Date & Time:
Duration:
1 hr
End Date & Time:
Wednesday, 5:00 PM EDT
GM(s):
Web Address
for more information:
Email Address
for more information:
Tournament:
No, this is not a tournament.
Cost:
$0.00
Ticketing Method:
Electronic