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Game Design Class Critique Vocabulary & Scaffolding
Wednesday, 2:00 PM EDT for 1 hr JW: White River Ballroom E

Game ID:
TRD24ND246821
Short Description:
We present a framework for applying aesthetics-oriented critique in a game design classroom including a vocabulary, critique process, and slide deck supported scaffolding tool.
Long Description:
This session presents a framework for applying aesthetics-oriented critique in the game development classroom. Building upon established critique interaction frameworks such as the experiences-observations-theories-advice framework, we offer a set of vocabulary that guides students in identifying technical, aesthetic, and meaning (TAM) takeaways during their critique. A scaffolding approach to introduce the TAM terminology is included that ensures that students internalize vocabulary during a course and explore implications of the vocab deeply. This scaffolding approach is supported by a portfolio-development slide deck tool where students use a pre-constructed slide deck to guide their critique and replace slides with discussion and insight. Examples of how to apply this approach in a tabletop game design class and a gameplay scripting class will be presented.
Event Type:
Minimum Players:
1
Maximum Players:
80
Minimum Age:
Everyone (6+)
Experience Required:
Some (You've played it a bit and understand the basics)
Materials Required:
None
Start Date & Time:
Duration:
1 hr
End Date & Time:
Wednesday, 3:00 PM EDT
GM(s):
Travis Faas, Trade Day
Web Address
for more information:
Email Address
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Tournament:
No, this is not a tournament.
Prerequisite:
This event is only open to Trade Day participants
Cost:
$0.00
Ticketing Method:
Electronic