The Good:
ICC and GenCon staff were plentiful, helpful and did a great job keeping traffic flowing outside of the halls (like having a traffic area roped off from the waiting area outside the Dealer Hall, for instance). I was especially impressed with the state of the bathrooms this year. It must be a challenge to keep them somewhat clean and stocked, but compared to past years, this year was surprisingly decent
Will Call on Wednesday at 3:30pm had no line outside of the cattle runs. NO LINE. I have never seen that before in the 7 years I've been attending.
I met more interesting people from far-flung corners of the globe than ever this. All of them were super-nice and it really made my GenCon extra-nice.
The Bad:
The Fantasy Flight Legend of the Five Rings event. The costumes and the pagentry were awesome, but the actual event was run horribly. I was looking forward to this event the most of GenCon and I dropped before the first round because of how poorly it was run. I don't think I'll partcipate in anymore FFG tournaments as a result, which is a shame because I really like their games.
It seems like word has spread about Pasttimes poor management and exhorbinant pricing for Magic the Gathering events, as they took up significantly less space in the card halls than in past years. I didn't even bother playing any drafts for the second year in a row.
The Ugly:
Nothing managed to leap out at me this year as particularly ugly. Didn't see any bad behavior. If I'm forced to pick, I'll give this to Scotty's Brewhouse for not having the air turned up to a tolerable level on Thursday and Friday. My group just stopped going because it was just too warm inside.
This was my 40th GenCon, and it was one of the best.
The Good: I ran four games of "The Adventures of Baron Munchausen", and everyone had a blast. I dressed up the table with a nice tablecloth and a lace centerpiece to set the tone, and used old English pennies for tokens. I also handed out notebooks and Pilot Varsity fountain pens for the players to use. Even though it was only a $2 ticket, I really wanted to make it memorable. I played in a fantastic BYOV game! They really outdid themselves this year with their LARP scenarios, and I'm already looking forward to next year. I also played in a Brass & Steel game (another LARP) for the first time this year, and it was excellent. The Horticultural Hall exhibit was wonderful!
The Bad: I played in an RPG event that relied on having uninterrupted Internet access, and they did not have Internet access. They brought their own devices for the players to use, but the devices couldn't communicate with their server, and they had to spend the first hour of the game coming up with an offline workaround solution. On one hand I felt bad for them, but on the other, I wished they had thought it through ahead of time.
The Ugly: Thursday morning in the exhibit hall, trying to make my way through the crowds of people who are jockeying for the limited-supply promotional items. If I were King of GenCon, I'd require all the dealers to have enough promo stuff to last the whole weekend. (Yes, I know it's probably impossible, but I can dream.)
Good:
The Good: -Fantastic meals w/ friends at St. Elmo’s Steakhouse, Shula’s, Oceannaire, and Weber Grill along with the wide variety of Food Truck Selections for lunch. - The Starfinder RPG ‘Grab n’Go’ Kiosk in front of the Sagamore Ballroom. Such a great idea! Once I saw the crazy line at the Paizo booth on Thursday, I finished my other vendor ‘surgical strikes’ picking up what I needed, before I headed up there. The book sold out 3 hours later. The Kiosk still had a line but it was very manageable. - The GenCon Museum at Lucas Oil Stadium – I hit the museum during my last couple of hours at GenCon on Sunday. Glad I did! It was well thought out and informative. It definitely made me feel old when things and games I recall fondly were now encased in glass..LOL. -Kingdom Death…’nuff said. The Bad: -The Catalyst Game Lab room in the ICC. I played a good amount of Shadowrun Missions there. It was extremely noisy due to the crowd size and was extremely difficult to hear my respective judges. Otherwise, the judges and volunteers did a wonderful job and was a great way to end this season’s campaign before next year’s restart. The Ugly: -Nothing comes to mind. With the badge sell out, I was expecting an ocean of humanity in the convention hallways, dealer room, and local eateries. It didn’t seem any worse as in past years which was a relief.
We had the same issue with 1 gm for 2 games. Works if the gm isn't an actual part of the game. Unfortunately we were playing "The Others" with CMON. We ended up leaving. Since we were the full group.
GOOD - love the experience overall.
BAD - buying Gate10 4 day pass with shuttle, and getting put in a "Non-shuttle" lot.
UGLY - Our schedule this year LOL
aldctjoc wrote: Oddly enough, the weather was milder than in years past, at least while I was there. I was still pretty damn warm, but I wasn't steam-broiled alive like in some past years.
Where were you at??
It wasn't like it was a pleasant spring morning, don't get me wrong. But I've experienced some brutal midwest heat in August before, and those two days were mild in comparison.
And as noted above: I had to leave Indianapolis Friday evening, so I was out of town Sat. & Sun. I can't speak for those days; even where I was at, I was stuck indoors.
I forgot about the Will Call line! I got in line at 11:30 a.m. Wednesday and ended up fairly far back, and got my badge by 12:02 p.m. because they started processing things early! I was impressed.
What a great con. Honestly I think it was my best experience in 9 years of attending. I absolutely cannot wait to go again next year.
See you next year!
It's not as simple as moving the ashtray -- they are embedded in the concrete.
Overall, we were happy.