brotherbock wrote: funny-shaped dice wrote: If I'm a person who avoids or is bad with confrontation, then what? I'm stuck? That's certainly not right either.
Well, it's not great. But not 'right'? If the player is the one who doesn't like/want to confront anyone, GMs included, then the burden is on the
player in that case. Particularly if the GM has made it clear that they would like to hear from the players if anything isn't going right.
Exactly. If the DM has made every effort to get feedback, but the players are not giving him any, what's he supposed to do? Read their minds?
brotherbock wrote:No, there are limits to how much you have to do, of course. If someone is playing a thief and isn't happy because they wanted to play a wizard...well, tough luck.I'm talking about a lot of the examples in this thread. GM plans a dungeon with a sh!t-ton of doors...and the party has no thief. Great, make those doors easier to open, or trap them instead of locking them, etc. Change it on the fly when you see what the realities are.
That makes some sense.
brotherbock wrote:One of my favorite GMs started one of his iconic LARP rules years ago back in Milwaukee when someone died 5 minutes into the game. Someone else had the goal of killing that character, and very surprisingly managed to do it in 5 minutes. In a 4 hour game.
Ouch. Dead, 5 min in? Maybe the DM should have not had it as a goal (X player kill Y character)..
Though that brings up a related question.
How SHOULD a DM in an RPG setting, handle it, when a player's character dies off relatively soon?
I've had some DM's suggest that the module maker, do it so they don't HAVE any real 'hard combats' in the first hr or 2 of a module, saving them all for the big finale. BUT even then, if a player's having a really shitty die day, even an "easy" combat, can land someone at deaths door...
What then?
brumcg wrote: brotherbock wrote:Preach it! "Mature themes" and age limits in the description. <Signs up their 10 year old. Gets upset when mature themes are in the game.> Come on!
Two of the worst games that I've played had this issue (among others). While there were no kids at the table, there were kids in the room. In one case, we asked the GM to fade to black (he didn't). In the other case, we frantically tried to get the GM's attention; luckily the table with the kids left because of our game.Neither event had age restrictions.
To ME, that seems more of a Convention scheduling problem, NOT a DM problem.
If i have sent in my event(s), and i've made it known there's mature themes, and there's an age limit, i don't think the con should be putting me in the same room as where kids are..
NOW if i didn't put IN an age limit, that's on ME< if i keep mature elements in the game..
Hence why I as a DM, ask the players (especially the parents), do you wish me to keep the mature elements in or go "PG-13"...
I've actually had some parents who say "keep it as is"...
brotherbock wrote:I'm talking about games that have entire rooms to themselves, and mature themes--no one is acting out or even describing graphic sex or anything. But there are themes of murder, torture, pacts with demons, sometimes characters sneaking off 'off camera' for intimate encounters. And there have been (thankfully only a few) times when parents bring their kids into these games. So now you're handing an 11 year old a character sheet that says "Two years ago you slept with the Queen, and arranged to have the King murdered by selling your soul to a demon." Great. Yep, that's the only character we have left. So...here you go kid!
Sounds to me like the maker of that module/evnt, SHOULD have put in age limits then!
brumcg wrote:
Ah! Yes, I misread.In the end, the point is the same. As a player, read the description and the other info. As an event organizer, use the description and other info. Also, it would be nice if the GM went over that info before the game started.
Yea. I've lost track of the # of times an event lists "Experience needed, game won't be taught", and someone shows up expecting to be 'shown the ropes', cause they've never played it before.
Or like the group i mostly game with had, an event where it flat out says "Event is only for those with active characters, NO new characters will be allowed to get made to come into the event", yet we STILL had folk, show up who were new, and had no characters..