This is a bit of a different post. My group didn't leave but stayed and we probably should have left...
We had a bad experience a couple of years ago with a Vampire RPG game. It was for people who never played the game and there were 6 total people in the game. A guy and his wife, 3 people in our group (all guys) and 1 guy by himself. The GM was very good and the game started out well. All of us were vampires with different abilities and again nobody has played the game before so we were all flying a bit blind (pun intended). We came across our first challenge and spent around 10-15 minutes developing a plan, which we all agreed too, and then when we started to implement the plan, the one lady at the table, stopped and went a completely different direction. She spent 45 minutes of dedicated GM time, just her and him in a near private conversation. The room was loud and she sat next to the GM so it was like they ran a 1 on 1 game for 45 minutes. Our group of three mentioned this issue about 10 to 15 minutes in to her "side quest", but unfortunately it didn't wrap up. Everyone else at the table, minus her husband, pulled out cell phones and did other stuff for ~40 minutes. Now after 45 minutes, we did come back to the original plan and at this point the other players minus this lady's husband wanted her dead. There were two sides at this table and the poor GM was stuck in the middle. Knowing it was a one shot made this even worse as I remember saying to the GM who warned me that some action that I was trying may get me perm killed: I replied "I really don't care" and him saying something like, "well you will care", and me saying something like "there is really nothing that could happen at this point to make me care about this game". I felt bad for the GM as he was a cool guy and the adventure would have been great but this lady just consumed 45 minutes of a 2 hour game and didn't move the plot along at all. At this point for most of the table it was just about doing stupid stuff and way over the top stuff. The irony is that we were rolling crazy hot, which just added to the chaos and anger of the guy and his wife. We did finish the campaign with people pissed off at each other and not talking to each other at all when we left.
Now the irony is that we still remember this game and all the ridiculous things we did and even openly talking about killing this lady's character and family at the table while the game was going on. Things were so bad at that point that I remember laughing for like 5 minutes as one of our party openly suggested killing this ladies grandmother and we talked about it as she got more and more pissed. We didn't do it by the way as we could tell the GM was about to just call the game...
So this was a game that went so bad that we made it one of the most memorable games we have ever played. I still can't believe how hot we rolled. One that we will talk about for years to come and one that we learned from. We now tell GM's when things appear to be getting out of hand and when people are not having fun or a game is way out of balance.
Lastly, I can imagine people will say that we shouldn't have asked the GM to stop more, but we did try a couple of times. One at 10-15 min in and another at a half an hour or so. This lady was crazy demanding and a drama queen. The GM was a cool guy who didn't know how to handle a lady like that.